.: NEWS :.



14.06.2016

Another year, another project ... Observer_ is on the way ! (E3 trailer)



16.02.2016

Fear ... what do you fear ? Hard work & lots of shaders ;) Layers of Fear is out ! (BlooberTeam)



22.11.2012

Another title that I'v worked on is out ... (PC, XBOX360, PS3, MAC, Android, iOS) Iron Sky: Invasion



13.06.2011

Now I'm the father for the second time :)



03.03.2011

Yep ... I'm still alive ... and TwoWorlds 2 is out for PC, XBOX360, PS3, and MAC ...
... and I'v done 3D engines for all of them :)
Official TwoWorlds 2 site.



11.04.2009

The new PathTracing demo (now with source code) in projects section available !



14.03.2009

Now I'm working on GPU PathTracer :) Here is a shot of Stanford Dragon PathTraced on GPU, expect updates in projects section soon.



05.03.2009

Finally - new version of GPU raycaster !!! :) (see PROJECTS section for details).



01.02.2009

News of the day ... I've become a father !!! :)



29.12.2008

Bored during xmass ? Code your own GPU raycaster ;) (see PROJECTS section for details).



31.10.2008

Well I'v added ambient oclusion and shadows to my distance field renderer, since it's still prety interactive I'm thinking about textures (ofcourse proceduraly generated from perlin noise).



30.10.2008

News ? What news ? I had some free time and (besides drinking beer and playing fallout 3) I'd decided to reactivate my webpage :) So here it is ...