Coming Holiday 2020 to PC and Xbox Series X. Stay tuned for the full reveal. (Official Reveal with Gameplay)
Enter the haunted woods of the Blair Witch and confront your darkest fears. (Launch trailer)
New, better future awaits for all of us ! (Launch trailer)
Another year, another project ... Observer_ is on the way ! (E3 trailer)
Fear ... what do you fear ? Hard work & lots of shaders ;) Layers of Fear is out ! (BlooberTeam)
Another title that I'v worked on is out ... (PC, XBOX360, PS3, MAC, Android, iOS) Iron Sky: Invasion
Now I'm the father for the second time :)
Yep ... I'm still alive ... and TwoWorlds 2 is out for PC, XBOX360, PS3, and MAC ...
... and I'v done 3D engines for all of them :)
Official TwoWorlds 2 site.
The new PathTracing demo (now with source code) in projects section available !
Now I'm working on GPU PathTracer :) Here is a shot of Stanford Dragon PathTraced on GPU,
expect updates in projects section soon.
Finally - new version of GPU raycaster !!! :) (see PROJECTS section for details).
News of the day ... I've become a father !!! :)
Bored during xmass ? Code your own GPU raycaster ;) (see PROJECTS section for details).
Well I'v added ambient oclusion and shadows to my distance field renderer, since it's still prety interactive I'm thinking about textures (ofcourse proceduraly generated from perlin noise).
News ? What news ? I had some free time and (besides drinking beer and playing fallout 3) I'd decided to reactivate my webpage :) So here it is ...