The new PathTracing demo (now with source code) in projects section available !
Now I'm working on GPU PathTracer :) Here is a shot of Stanford Dragon PathTraced on GPU,
expect updates in projects section soon.
Finally - new version of GPU raycaster !!! :) (see PROJECTS section for details).
News of the day ... I've become a father !!! :)
Bored during xmass ? Code your own GPU raycaster ;) (see PROJECTS section for details).
Well I'v added ambient oclusion and shadows to my distance field renderer, since it's still prety interactive I'm thinking about textures (ofcourse proceduraly generated from perlin noise).
News ? What news ? I had some free time and (besides drinking beer and playing fallout 3) I'd decided to reactivate my webpage :) So here it is ...